Publication Classification Review Publication Classification Review
Publication Classification Review
Generated for manual review. Items are sorted by reverse time order within each section. Some publications may appear in more than one top-level category.
智能系统设计 (51)
交通 (13)
- 2026: FreeAskWorld: An Interactive and Closed-Loop Simulator for Human-Centric Embodied AI
- 2025: Designing LLM-simulated Immersive Spaces to Enhance Autistic Children’s Social Affordances Understanding in Traffic Settings
- 2025: A comprehensive llm-powered framework for driving intelligence evaluation
- 2025: Bench2FreeAD: A Benchmark for Vision-based End-to-end Navigation in Unstructured Robotic Environments
- 2025: CoIRL-AD: Collaborative-Competitive Imitation-Reinforcement Learning in Latent World Models for Autonomous Driving
- 2024: More than routing: Joint GPS and route modeling for refine trajectory representation learning
- 2024: SurrealDriver: Designing LLM-powered generative driver agent framework based on human drivers… driving-thinking data
- 2024: Large language models powered context-aware motion prediction in autonomous driving
- 2024: Driving style alignment for llm-powered driver agent
- 2023: Surrealdriver: Designing generative driver agent simulation framework in urban contexts based on large language model
- 2023: Int2: Interactive trajectory prediction at intersections
- 2023: M2Sim: A Long-Term Interactive Driving Simulator
- 2023: Long-Term Interactive Driving Simulation: MPC to the Rescue
教育 (13)
- 2026: How GenAI Mentor Configurations Shape Early Collaborative Dynamics: A Classroom Comparison of Individual and Shared Agents
- 2025: Mentigo: An intelligent agent for mentoring students in the creative problem solving process
- 2025: Designing child-centric AI learning environments: Insights from an LLM-powered creative project-based learning study
- 2025: COLP: scaffolding children’s online long-term collaborative learning
- 2024: Designing child-centric AI learning environments: Insights from LLM-enhanced creative project-based learning
- 2023: MR. Brick: designing a remote mixed-reality educational game system for promoting children’s social & collaborative skills
- 2022: ChordAR: An educational AR game design for children’s music theory learning
- 2022: Learning with yourself: a tangible twin robot system to promote STEM education
- 2021: Holoboard: A large-format immersive teaching board based on pseudo holographics
- 2021: Design of children’s entertainment and education products based on AR technology
- 2021: HoloBoard: an Immersive Teaching Board System
- 2015: 面向儿童的交互创作系统 PaperJeemo 设计研究
- 2014: PaperLego: Component-based papercraft designing tool for children
无障碍 (17)
- 2025: AI system facilitates people with blindness and low vision in interpreting and experiencing unfamiliar environments
- 2023: “I am the follower, also the boss”: Exploring Different Levels of Autonomy and Machine Forms of Guiding Robots for the Visually Impaired
- 2023: Understanding Embodied Reference with Touch-Line Transformer.
- 2023: Can quadruped guide robots be used as guide dogs?
- 2023: Enable natural tactile interaction for robot dog based on large-format distributed flexible pressure sensors
- 2022: Can quadruped navigation robots be used as guide dogs?
- 2020: “I can’t name it, but I can perceive it”: Conceptual and Operational Design of “Tactile Accuracy” Assisting Tactile Image Cognition
- 2020: HeliCoach: An Adaptive Orientation and Mobility Training System in a Drone-Based 3D Audio Space
- 2020: HeliCoach: An Adaptive Multimodal Orientation and Mobility Training System in a Drone-Based Simulated 3D Audio Space
- 2020: HeliCoach: 基于无人机模拟 3D 音频空间的多通道自适应定向行走训练系统的设计研究
- 2019: HeliCoach: A drone-based system supporting orientation and mobility training for the visually impaired
- 2019: 触觉二维图像识别的认知机制
- 2018: 影响触觉图像识别因素的定量分析
- 2017: 视觉经验在触觉识别二维线条图中的作用
- 2016: 盲人触觉图像显示器 Graile 设计研究
- 2016: The research on interactive experiences of graphical tactile displays for the visually impaired
- 2016: 盲人触觉图像显示器的交互体验研究
Wellbeing (8)
- 2026: An LLM-based simulation framework for embodied conversational agents in psychological counseling
- 2026: Human-Centered AI for Expressive Arts Therapy: Designing for Mental Well-Being and Creativity
- 2025: CA+: Cognition Augmented Counselor Agent Framework for Long-term Dynamic Client Engagement
- 2025: A counselor-inspired agent framework for AI counselors to enhance client engagement
- 2023: Touch-and-heal: Data-driven affective computing in tactile interaction with robotic dog
- 2021: OYaYa: A Desktop Robot Enabling Multimodal Interaction with Emotions
- 2020: Cold comfort matters-how channel-wise emotional strategies help in a customer service chatbot
- 2018: Escape from the Dark Jungle: A 3D Audio Game for Emotion Regulation
Human-AI Collaboration (12)
- 2026: FreeAskWorld: An Interactive and Closed-Loop Simulator for Human-Centric Embodied AI
- 2026: Human-Centered AI for Expressive Arts Therapy: Designing for Mental Well-Being and Creativity
- 2026: GroupRAG: Cognitively Inspired Group-Aware Retrieval and Reasoning via Knowledge-Driven Problem Structuring
- 2026: Human Tool: An MCP-Style Framework for Human-Agent Collaboration
- 2026: Human and algorithmic visual attention in driving tasks
- 2025: Designing child-centric AI learning environments: Insights from an LLM-powered creative project-based learning study
- 2025: Guiding Multiple Remote Users in Physical Tasks with Language-driven Robotic Telepresence
- 2024: Understanding human-AI collaboration in music therapy through co-design with therapists
- 2024: “It Must Be Gesturing Towards Me”: Gesture-Based Interaction between Autonomous Vehicles and Pedestrians
- 2024: Teleaware robot: Designing awareness-augmented telepresence robot for remote collaborative locomotion
- 2023: “I am the follower, also the boss”: Exploring Different Levels of Autonomy and Machine Forms of Guiding Robots for the Visually Impaired
- 2023: Work with AI and work for AI: autonomous vehicle safety drivers… lived experiences
人类理解 (30)
基于认知仪器 (11)
- 2026: SVATA: A Spatial Visual Attention Tracking and Analysis Platform for Embodied Cognition Research
- 2026: Embodied Cognition Augmented End2End Autonomous Driving
- 2026: An EEG dataset for understanding driving expertise from naturalistic urban road experiments
- 2026: Human and algorithmic visual attention in driving tasks
- 2025: How Generative Music Affects the ISO Principle-Based Emotion-Focused Therapy: An EEG Study
- 2024: Distinct neural pathway and its information flow for blind individual’s Braille reading
- 2023: Annotating Covert Hazardous Driving Scenarios Online: Utilizing Drivers’ Electroencephalography (EEG) Signals
- 2021: Two tales of one neural link predict blind individual’s Braille reading proficiency
- 2021: A distinctive neural nexus in blind individuals supports Braille reading
- 2019: The cognitive mechanism of haptic recognition of two-dimension images
- 2018: Multi-factor Analysis Assisting T-Image Design for Tactile Cognition
定性 (9)
- 2026: “I Will Dream Sweet Dreams”: Understanding Remote Companionship Volunteer Activities for Factual Orphans in Rural China
- 2025: Exploring Wearable Design for Emotional Health and Well-Being during Menopause: Perspectives and Design Opportunities
- 2024: Understanding human-AI collaboration in music therapy through co-design with therapists
- 2024: Beyond digital privacy: Uncovering deeper attitudes toward privacy in cameras among older adults
- 2024: “ I see it as a wellspring for my positive and upward journey in life.”: Understanding Current Practices of Assistive Technology’s Customized Modification in China
- 2024: Not a playroom, but a passage: Exploring the design space of a technology-mediated calm-down corner
- 2023: Work with AI and work for AI: autonomous vehicle safety drivers… lived experiences
- 2022: Remote co-teaching in rural classroom: Current practices, impacts, and challenges
- 2021: All in one group: Current practices, lessons and challenges of Chinese home-school communication in IM Group Chat
定量 (10)
- 2024: “It Must Be Gesturing Towards Me”: Gesture-Based Interaction between Autonomous Vehicles and Pedestrians
- 2024: TouchEditor: interaction design and evaluation of a flexible touchpad for text editing of head-mounted displays in speech-unfriendly environments
- 2024: Evaluation of Pedestrian Safety in a High-Fidelity Simulation Environment Framework
- 2023: Side-by-side vs face-to-face: Evaluating colocated collaboration via a transparent wall-sized display
- 2022: Planning assembly sequence with graph transformer
- 2022: A High Fidelity Simulation Framework for Potential Safety Benefits Estimation of Cooperative Pedestrian Perception
- 2021: Grabbing the Long Tail: A data normalization method for diverse and informative dialogue generation
- 2015: Olap visual analytics on large software call graphs with hierarchical chordmap
- 2014: 让书写无处不在——人机交互输入终端的概念设计
- 2013: BugMap: a topographic map of bugs
Survey (4)
- 2025: Evaluating Text-based Conversational Agents for Mental Health: A Systematic Review of Metrics, Methods and Usage Contexts
- 2023: Human-computer interaction for virtual-real fusion
- 2023: Human-computer interaction for virtual-reality fusion
- 2022: Classification, application, challenge, and future of midair gestures in augmented reality
