Publication Classification Review

Publication Classification Review

Generated for manual review. Items are sorted by reverse time order within each section. Some publications may appear in more than one top-level category.

智能系统设计 (51)

交通 (13)

  • 2026: FreeAskWorld: An Interactive and Closed-Loop Simulator for Human-Centric Embodied AI
  • 2025: Designing LLM-simulated Immersive Spaces to Enhance Autistic Children’s Social Affordances Understanding in Traffic Settings
  • 2025: A comprehensive llm-powered framework for driving intelligence evaluation
  • 2025: Bench2FreeAD: A Benchmark for Vision-based End-to-end Navigation in Unstructured Robotic Environments
  • 2025: CoIRL-AD: Collaborative-Competitive Imitation-Reinforcement Learning in Latent World Models for Autonomous Driving
  • 2024: More than routing: Joint GPS and route modeling for refine trajectory representation learning
  • 2024: SurrealDriver: Designing LLM-powered generative driver agent framework based on human drivers… driving-thinking data
  • 2024: Large language models powered context-aware motion prediction in autonomous driving
  • 2024: Driving style alignment for llm-powered driver agent
  • 2023: Surrealdriver: Designing generative driver agent simulation framework in urban contexts based on large language model
  • 2023: Int2: Interactive trajectory prediction at intersections
  • 2023: M2Sim: A Long-Term Interactive Driving Simulator
  • 2023: Long-Term Interactive Driving Simulation: MPC to the Rescue

教育 (13)

  • 2026: How GenAI Mentor Configurations Shape Early Collaborative Dynamics: A Classroom Comparison of Individual and Shared Agents
  • 2025: Mentigo: An intelligent agent for mentoring students in the creative problem solving process
  • 2025: Designing child-centric AI learning environments: Insights from an LLM-powered creative project-based learning study
  • 2025: COLP: scaffolding children’s online long-term collaborative learning
  • 2024: Designing child-centric AI learning environments: Insights from LLM-enhanced creative project-based learning
  • 2023: MR. Brick: designing a remote mixed-reality educational game system for promoting children’s social & collaborative skills
  • 2022: ChordAR: An educational AR game design for children’s music theory learning
  • 2022: Learning with yourself: a tangible twin robot system to promote STEM education
  • 2021: Holoboard: A large-format immersive teaching board based on pseudo holographics
  • 2021: Design of children’s entertainment and education products based on AR technology
  • 2021: HoloBoard: an Immersive Teaching Board System
  • 2015: 面向儿童的交互创作系统 PaperJeemo 设计研究
  • 2014: PaperLego: Component-based papercraft designing tool for children

无障碍 (17)

  • 2025: AI system facilitates people with blindness and low vision in interpreting and experiencing unfamiliar environments
  • 2023: “I am the follower, also the boss”: Exploring Different Levels of Autonomy and Machine Forms of Guiding Robots for the Visually Impaired
  • 2023: Understanding Embodied Reference with Touch-Line Transformer.
  • 2023: Can quadruped guide robots be used as guide dogs?
  • 2023: Enable natural tactile interaction for robot dog based on large-format distributed flexible pressure sensors
  • 2022: Can quadruped navigation robots be used as guide dogs?
  • 2020: “I can’t name it, but I can perceive it”: Conceptual and Operational Design of “Tactile Accuracy” Assisting Tactile Image Cognition
  • 2020: HeliCoach: An Adaptive Orientation and Mobility Training System in a Drone-Based 3D Audio Space
  • 2020: HeliCoach: An Adaptive Multimodal Orientation and Mobility Training System in a Drone-Based Simulated 3D Audio Space
  • 2020: HeliCoach: 基于无人机模拟 3D 音频空间的多通道自适应定向行走训练系统的设计研究
  • 2019: HeliCoach: A drone-based system supporting orientation and mobility training for the visually impaired
  • 2019: 触觉二维图像识别的认知机制
  • 2018: 影响触觉图像识别因素的定量分析
  • 2017: 视觉经验在触觉识别二维线条图中的作用
  • 2016: 盲人触觉图像显示器 Graile 设计研究
  • 2016: The research on interactive experiences of graphical tactile displays for the visually impaired
  • 2016: 盲人触觉图像显示器的交互体验研究

Wellbeing (8)

  • 2026: An LLM-based simulation framework for embodied conversational agents in psychological counseling
  • 2026: Human-Centered AI for Expressive Arts Therapy: Designing for Mental Well-Being and Creativity
  • 2025: CA+: Cognition Augmented Counselor Agent Framework for Long-term Dynamic Client Engagement
  • 2025: A counselor-inspired agent framework for AI counselors to enhance client engagement
  • 2023: Touch-and-heal: Data-driven affective computing in tactile interaction with robotic dog
  • 2021: OYaYa: A Desktop Robot Enabling Multimodal Interaction with Emotions
  • 2020: Cold comfort matters-how channel-wise emotional strategies help in a customer service chatbot
  • 2018: Escape from the Dark Jungle: A 3D Audio Game for Emotion Regulation

Human-AI Collaboration (12)

  • 2026: FreeAskWorld: An Interactive and Closed-Loop Simulator for Human-Centric Embodied AI
  • 2026: Human-Centered AI for Expressive Arts Therapy: Designing for Mental Well-Being and Creativity
  • 2026: GroupRAG: Cognitively Inspired Group-Aware Retrieval and Reasoning via Knowledge-Driven Problem Structuring
  • 2026: Human Tool: An MCP-Style Framework for Human-Agent Collaboration
  • 2026: Human and algorithmic visual attention in driving tasks
  • 2025: Designing child-centric AI learning environments: Insights from an LLM-powered creative project-based learning study
  • 2025: Guiding Multiple Remote Users in Physical Tasks with Language-driven Robotic Telepresence
  • 2024: Understanding human-AI collaboration in music therapy through co-design with therapists
  • 2024: “It Must Be Gesturing Towards Me”: Gesture-Based Interaction between Autonomous Vehicles and Pedestrians
  • 2024: Teleaware robot: Designing awareness-augmented telepresence robot for remote collaborative locomotion
  • 2023: “I am the follower, also the boss”: Exploring Different Levels of Autonomy and Machine Forms of Guiding Robots for the Visually Impaired
  • 2023: Work with AI and work for AI: autonomous vehicle safety drivers… lived experiences

人类理解 (30)

基于认知仪器 (11)

  • 2026: SVATA: A Spatial Visual Attention Tracking and Analysis Platform for Embodied Cognition Research
  • 2026: Embodied Cognition Augmented End2End Autonomous Driving
  • 2026: An EEG dataset for understanding driving expertise from naturalistic urban road experiments
  • 2026: Human and algorithmic visual attention in driving tasks
  • 2025: How Generative Music Affects the ISO Principle-Based Emotion-Focused Therapy: An EEG Study
  • 2024: Distinct neural pathway and its information flow for blind individual’s Braille reading
  • 2023: Annotating Covert Hazardous Driving Scenarios Online: Utilizing Drivers’ Electroencephalography (EEG) Signals
  • 2021: Two tales of one neural link predict blind individual’s Braille reading proficiency
  • 2021: A distinctive neural nexus in blind individuals supports Braille reading
  • 2019: The cognitive mechanism of haptic recognition of two-dimension images
  • 2018: Multi-factor Analysis Assisting T-Image Design for Tactile Cognition

定性 (9)

  • 2026: “I Will Dream Sweet Dreams”: Understanding Remote Companionship Volunteer Activities for Factual Orphans in Rural China
  • 2025: Exploring Wearable Design for Emotional Health and Well-Being during Menopause: Perspectives and Design Opportunities
  • 2024: Understanding human-AI collaboration in music therapy through co-design with therapists
  • 2024: Beyond digital privacy: Uncovering deeper attitudes toward privacy in cameras among older adults
  • 2024: “ I see it as a wellspring for my positive and upward journey in life.”: Understanding Current Practices of Assistive Technology’s Customized Modification in China
  • 2024: Not a playroom, but a passage: Exploring the design space of a technology-mediated calm-down corner
  • 2023: Work with AI and work for AI: autonomous vehicle safety drivers… lived experiences
  • 2022: Remote co-teaching in rural classroom: Current practices, impacts, and challenges
  • 2021: All in one group: Current practices, lessons and challenges of Chinese home-school communication in IM Group Chat

定量 (10)

  • 2024: “It Must Be Gesturing Towards Me”: Gesture-Based Interaction between Autonomous Vehicles and Pedestrians
  • 2024: TouchEditor: interaction design and evaluation of a flexible touchpad for text editing of head-mounted displays in speech-unfriendly environments
  • 2024: Evaluation of Pedestrian Safety in a High-Fidelity Simulation Environment Framework
  • 2023: Side-by-side vs face-to-face: Evaluating colocated collaboration via a transparent wall-sized display
  • 2022: Planning assembly sequence with graph transformer
  • 2022: A High Fidelity Simulation Framework for Potential Safety Benefits Estimation of Cooperative Pedestrian Perception
  • 2021: Grabbing the Long Tail: A data normalization method for diverse and informative dialogue generation
  • 2015: Olap visual analytics on large software call graphs with hierarchical chordmap
  • 2014: 让书写无处不在——人机交互输入终端的概念设计
  • 2013: BugMap: a topographic map of bugs

Survey (4)

  • 2025: Evaluating Text-based Conversational Agents for Mental Health: A Systematic Review of Metrics, Methods and Usage Contexts
  • 2023: Human-computer interaction for virtual-real fusion
  • 2023: Human-computer interaction for virtual-reality fusion
  • 2022: Classification, application, challenge, and future of midair gestures in augmented reality